THE EXPERIENCE
📖



You gained a ton of experience while playing my game, if you want to know my sources of information, then this is the chapter for you, without the source there would be no game!



BOOKS
Baudrillard, Jean. “Simulacra and Simulation,” The University of Michigan Press, 1994
Bridle, James. “New Dark Age, Technology and the End of the Future”, Verso Books, 2018
Cain, Susan. “Quiet: the Power of Introverts in a World That Can't Stop Talking,” Penguin Books, 2013
Foucault, Michel. “Discipline and Punish: The Birth of the Prison,” Penguin, 2019
Harari, Yuval Noah. “Homo Deus,” Thoams Rap, 2020
Huxley, Aldous. “Brave new world”, Vintage Uk, 2004
Lijster, Thijs. “The Future of the New: Artistic Innovation in Times of Social Acceleration,” Valiz, 2018
Zuboff, Shoshana. “The Age of Surveillance Capitalism,” Profile Books Ltd, 2019

GAMES
Age of Mythology—Ensemble Studios
America’s Army—United States Army
Call of Duty—Activision
Counterstrike—Valve Corporation
Cyberpunk 2077—CD Project RED
Destiny—Bungie
Dishonored—Arkane Studios
Doom—id Software
Elder Scrolls—Bethesda Softworks
Fallout—Bethesda Softworks
FIFA—EA
Fortnite—Epic Games
God of War—Santa Monica Studio
Grand Theft Auto—Rockstar Games
Hearthstone—Blizzard Entertainment
Lara croft—Ubisoft
League of Legends—Riot Games
Metal Gear Solid—Kojima Productions
Minecraft—Mojang Studios
Overwatch—Blizzard Entertainment
Pokémon Go—Niantic
Quest for Bush—Global Islamic Media Front
Quest for Saddam—Petrilla Entertainment
Runescape—Jagex
Red Dead Redemption 2—Rockstar Games
Sonic the Hedgehog—Sega
Team Fortress 2—Valve Corporation
Tekken—Namco
Tetris—Sega
Valorant—Riot Games
Wolfenstein—MachineGames
World of Warcraft—Blizzard Entertainment

PODCASTS & TALKS
Burr, Bill. “Video Game Addiction”, Youtube, 9 Dec 2020, https://www.youtube.com/watch?v=UAGfzDDfvzY&ab_channel=HammertimeMedia
Cain, Susan. “The Power of Introverts.” Ted, Ted, Feb. 2012, www.ted.com/talks/susan_cain_the_power_of_introverts.
Kochai, Jamil Jan. “Playing Metal Gear Solid V: The Phantom Pain”, The New Yorker Writer’s Voice, 31 Dec 2019, https://pca.st/19vld8tq
Weidman, George. “Like video games? You may be playing with government propaganda by Angry Planet.”, Soundcloud, 2017, https://soundcloud.com/war_college/like-video-games-you-may-be

WEBSITES
Albin, Ocean. "The Cold Race", CATALOG OF ARCHIVAL RESILIENCE, 22 June 2020, https://catalog-of-archival-resilience.herokuapp.com/transcoding/oceanalbin
Andre Dowsett, Mervyn Jackson. "The effect of violence and competition within video games on aggression", Computers in Human Behavior, Volume 99, 2019, Pages 22-27, http://www.sciencedirect.com/science/article/pii/S0747563219301773
Ardrey, Taylor. “There’s a debate raging in video games over whether loot boxes should be classified as gambling”, Business Insider, 5 July 2020, https://www.businessinsider.nl/classifying-video-game-loot-boxes-as-gambling-2020-7?international=true&r=US
Armitage, Rebecca. "Why do American police have such powerful weapons for breaking up protests?", abcNews, 2 June 2020, https://www.abc.net.au/news/2020-06-02/why-do-us-police-have-such-powerful-weapons-in-protests/12307798
Arniaz, Santiago. "Are mobile games the next platform for pushing government agendas?", BusinessWorld, 20 March 2018, https://www.bworldonline.com/gamifying-propaganda/
B. Mitchell Peck, Paul R. Ketchum and David G. Embrick. “Racism and sexism in the gaming world: Reinforcing or changing stereotypes in computer games?”, Journal of Media and Communication Studies Vol. 3(6), pp. 212-220, June 2011, https://academicjournals.org/article/article1380123494_Peck%20et%20al.pdf
Boffey, Philip M. "Do Violent Video Games Lead to Violence?", Dana Foundation, 1 November 2019, https://www.dana.org/article/do-violent-video-games-lead-to-violence/
Boruslawski, Piotr. "Specular projects disguises a medical check-up through an interactive game", Designboom, 8 July 2015, https://www.designboom.com/technology/specular-projects-fiztania-interactive-installation-08-07-2015/
Bushak, Lecia. “The Differences Between The Brains Of Introverts And Extroverts.” Medical Daily, 21 Aug. 2014, www.medicaldaily.com/brain-introvert-compared-extrovert-are-they-really-different-299064.
Choubina, Prabha.“Minecraft for young people with Autism”, The Association for Child and Adolescent Mental Health, 1 February 2018, https://www.acamh.org/blog/minecraft-young-people-autism/
Clark, Peter Allen. "What to Know About Blizzard, Hong Kong and the Controversy Over Politics in Esports", Time, 21 October 2019, https://time.com/5702971/blizzard-esports-hearthstone-hong-kong-protests-backlash-blitzchung/
Clement, J. “Global digital population as of October 2020”, Statisca, 24 Nov 2020, https://www.statista.com/statistics/617136/digital-population-worldwide/#:~:text=Almost%204.66%20billion%20people%20were,percent%20of%20total%20internet%20users.
Correai, Alexandre, "...finding pong...", boardgamegeek, 16 Januari 2020, https://boardgamegeek.com/blogpost/99464/finding-pong
Cutchin, James. “How U.S. video game companies are building tools for China’s surveillance state”, Los Angeles Times, 22 July 2019, https://www.latimes.com/business/story/2019-07-21/american-game-developers-china-surveillance
Datillo, Emily. "Revisiting Club Penguin: a virtual world virtually unchanged", The Miami Student, 8 April 2020, https://www.miamistudent.net/article/2020/04/club-penguin-feature
Day, Brian. "Examining the Effects of Altered Avatars on Perception-Action in Virtual Reality" (2017), https://tigerprints.clemson.edu/all_dissertations/2020
Doğan, Filiz Öztütüncü. "Video Games and Children: Violence in Video Games", (2006), http://www.yenisymposium.com/Pdf/TR-YeniSempozyum-47b2facc.pdf
Ella L. James, Michael B. Bonsall, Laura Hoppitt. “Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms”, Sage Journals, 1 July 2015, https://doi.org/10.1177/0956797615583071
Epstein, Adam. "The pandemic has turned everyone into gamers", Quartz, 16 September 2020, https://qz.com/1904276/everyone-is-playing-video-games-during-the-pandemic/
Eyal Press, "The Wounds of the Drone Warrior", The New York Times Magazine, 2018,https://www.nytimes.com/2018/06/13/magazine/veterans-ptsd-drone-warriorwounds.html
Gault, Matthew. "Video Games Can Be a Powerful Force for Propaganda", Medium, 22 April, 2016, https://medium.com/war-is-boring/video-games-can-be-a-powerful-force-for-propaganda-983d48da702b
Gough, Chhrstina, "Video Game Industry - Statistics & Facts", Statista, 26 October 2020, https://www.statista.com/topics/868/video-games/#:~:text=Video%20games%20are%20a%20billion,over%2077%20billion%20U.S.%20dollars.
Greitemeyer, Tobias. "Intense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video games increase aggression", Journal of Experimental Social Psychology, Volume 50, 2014, Pages 52-56, http://www.sciencedirect.com/science/article/pii/S0022103113001595
Hall, Ph.D. Karynn. "A Few of the Many Ways We Distort Reality", Psychology Today, 30 August 2012, https://www.psychologytoday.com/intl/blog/pieces-mind/201208/few-the-many-ways-we-distort-reality
Heater, Brian. "Boston Dynamics’ Spot is patrolling a Singapore park to encourage social distancing", May 2020, https://techcrunch.com/2020/05/08/boston-dynamics-spot-ispatrolling-a-singapore-park-to-encourage-social-distancing/
Hernandez, Patricia. “PLAYING RED DEAD ONLINE AS A BLACK CHARACTER MEANS ENDURING RACIST GARBAGE”, The Verge, 15 Jan 2019, https://www.theverge.com/2019/1/15/18183843/red-dead-online-black-character-racism
Hickey Walt. "This Heavily-Armed Drone Is Changing The Way America Wages War", Business Insider, 16 September 2020, https://www.businessinsider.com/the-predator-drone-is-taking-out-al-qaeda-one-terrorist-at-a-time-2012-9?international=true&r=US&IR=T
Higgins, Tucker. "These 4 charts describe police violence in America", CNBC, 1 June 2020, https://www.cnbc.com/2020/06/01/george-floyd-death-police-violence-in-the-us-in-4-charts.html
Holmes, Emily A. "Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science", Plos One, 7 January 2009, https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0004153
Huijbregts, Julian. "Oculus Rift S gaat uit productie en krijgt geen opvolger", Tweakers, 17 September 2020, https://tweakers.net/nieuws/172292/oculus-rift-s-gaat-uit-productie-en-krijgt-geen-opvolger.html
Jones, Jonathan. "Sorry MoMA, video games are not art", The Guardian, 20 November 2012, https://www.theguardian.com/artanddesign/jonathanjonesblog/2012/nov/30/moma-video-games-art
Kamenetz, Anya. "Is 'Gaming Disorder' An Illness? WHO Says Yes, Adding It To Its List Of Diseases", npr, 28 March 2019, https://www.npr.org/2019/05/28/727585904/is-gaming-disorder-an-illness-the-who-says-yes-adding-it-to-its-list-of-diseases#:~:text=They%20are%20controversial.,disorder%22%20as%20a%20behavioral%20addiction.
Kaufman, Scott Barry. “The Real Science of Introversion (and the Rest of Personality).” Scientific American Blog Network, 7 Dec. 2015, blogs.scientificamerican.com/beautiful-minds/the-real-science-of-introversion-and-the-rest-of-personality/.
Kuhn, Jeff. “Video Games and Violence: Facts and Fear”, Tesol, 14 Aug 2019, http://blog.tesol.org/video-games-and-violence-facts-and-fear/#:~:text=Ferguson%2C%20a%20Stetson%20University%20psychologist,alone%20a%20causation%E2%80%9D%20
Lynn, Bryan. “Video Games Used as Learning Tools in Schools”, Learning English, 22 Jan 2019, https://learningenglish.voanews.com/a/video-games-used-as-learning-tools-in-schools/4754113.html
Mackay, R. F. “Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning”, Stanford News, 1 March 2013, https://news.stanford.edu/2013/03/01/games-education-tool-030113/#:~:text=Interaction%20and%20opportunities%20to%20make,of%20educational%20games%2C%20experts%20say.&text=Games%20help%20us%20develop%20non,succeed%2C%20according%20to%20the%20panelists
Maessen, Len. “FIFA-maker EA in de clinch met Kansspelautoriteit: vijf vragen over lootboxen”, NU.nl, 31 Oct 2020, https://www.nu.nl/tech-achtergrond/6087287/fifa-maker-ea-in-de-clinch-met-kansspelautoriteit-vijf-vragen-over-lootboxen.html
Microsoft. "Microsoft to acquire ZeniMax Media and its game publisher, Bethesda Softworks, for $7.5 billion", 2020, https://news.microsoft.com/features/microsoft-to-acquire-zenimax-media-and-its-game-publisher-bethesda-softworks-for-7-5-billion/
Mishra, Kaushik. "Seven video games that also serve as propaganda", The Caravan, 2 August 2014, https://caravanmagazine.in/vantage/seven-video-games-also-serve-propaganda
Mitropoulos, Arielle. "Small businesses already hurt by coronavirus face more devastation due to looting", abcNews, 3 June 2020, https://abcnews.go.com/US/small-businesses-hurt-coronavirus-face-devastation-due-looting/story?id=71031092
Mole, Beth. "Video games may protect mental health and avert trauma, addiction", Ars Technica, 29 March 2017, https://arstechnica.com/science/2017/03/video-games-may-tidy-and-protect-mental-health-averting-trauma-addiction/
Mullis, Steve. "Inventor Ralph Baer, The 'Father Of Video Games,' Dies At 92", npr, 8 December 2014, https://www.npr.org/sections/alltechconsidered/2014/12/08/369405270/inventor-ralph-baer-the-father-of-video-games-dies-at-92.
Neiburger, Eli; Gullett, Matt. "Out of the Basement: The Social Side of Gaming", Questia, 2007, https://www.questia.com/library/journal/1G1-164221552/out-of-the-basement-the-social-side-of-gaming
Noriko, Tanaka. “Gambling Addiction in the Land of Pachinko”, Nippon, 4 Jan 2018, https://www.nippon.com/en/currents/d00367/
Norwood, Rico. “There’s no logging off from race in video games”, Techradar, 2020, https://www.techradar.com/news/theres-no-logging-off-from-race-in-video-games
Peckham, Eric. “Confronting racial bias in video games”, Techcrunch, 21 June 2020, https://techcrunch.com/2020/06/21/confronting-racial-bias-in-video-games/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAGkgcLV7T_YZwQzdmkaZ127aB4cMCiEBNOIVC9T_ysjCpO9DzGP9bdNbPlDWvHnc1fX3fx5Wg8jAaNUpXzHF6kZnj2NbJ15LUNyCXGTmu0YrOEnc2zyLuyl-__zf2GNRebwRBeWpcwWFqL_gkVJoI-ektUbMAiHxemeqQZ2azTSI
Peter, S.C., Li, Q., Pfund, R.A. et al. "Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming". J Gambl Stud 35, 247–259 (2019). https://doi.org/10.1007/s10899-018-9775-x
Porter, Jon. "Hearthstone player banned for supporting Hong Kong protesters during live stream", The Verge, 8 October 2019, https://www.theverge.com/2019/10/8/20904308/hearthstone-player-blitzchung-hong-kong-protesters-ban-blizzard
Randall, Ian. "Deathly pale and pot-bellied with a 'PlayStation thumb': Grotesque model reveals what avid gamers could look like in 20 years' time thanks to hours hunched over their consoles", Dailymail, 6 April 2020, https://www.dailymail.co.uk/sciencetech/article-8192067/Grotesque-model-reveals-avid-gamers-look-like-20-years-time-thanks-hours-playing.html
Reuters. "US teen wins $3 million at video game tournament Fortnite World Cup", CNBC, 28 July 2019, https://www.cnbc.com/2019/07/29/fortnite-world-cup-us-teen-wins-3-million-at-video-game-tournament.html#:~:text=Kyle%20%E2%80%9CBugha%E2%80%9D%20Giersdorf%20celebrates%20winning,2019%20in%20New%20York%20City.&text=Sport%20%7C%20Getty%20Images-,American%20teenager%20Kyle%20Giersdorf%20won%20%243%20million%20on%20Sunday%20in,popular%20online%20video%20game%20Fortnite.
Robinson, Tasha, "Black Mirror’s Striking Vipers is startlingly grown-up about its adult video game fantasy", The Verge, 7 June 2019, https://www.theverge.com/2019/6/7/18654475/black-mirror-review-season-5-striking-vipers-netflix-anthony-mackie-virtual-reality-charlie-brooker
Rohrlich, Justin. "Why a US soldier turned against drone warfare", Quartz, 16 October 2019, https://qz.com/1725819/why-a-us-soldier-turned-against-drone-warfare/
Rothman, Joshua. "Are We Already Living in Virtual Reality?", The New Yorker, 26 March 2018, https://www.newyorker.com/magazine/2018/04/02/are-we-already-living-in-virtual-reality
Seymour, Mike. "Art of LED Wall Virtual Production, Part One: ‘Lessons from the Mandalorian’", fxguide, 4 March 2020, https://www.fxguide.com/fxfeatured/art-of-led-wall-virtual-production-part-one-lessons-from-the-mandalorian/
Shiue, Ivy. "Self and environmental exposures to drinking, smoking, gambling or video game addiction are associated with adult hypertension, heart and cerebrovascular diseases, allergy, self-rated health and happiness: Japanese General Social Survey, 2010", International Journal of Cardiology, Volume 181, 2015, Pages 403-412, ISSN 0167-5273, http://www.sciencedirect.com/science/article/pii/S0167527314024930
Smith, Noah. "The giants of the video game industry have thrived in the pandemic. Can the success continue?", The Washington Post, 12 May 2020, https://www.washingtonpost.com/video-games/2020/05/12/video-game-industry-coronavirus/
Smith, Noah. "Racism, misogyny, death threats: Why can’t the booming video-game industry curb toxicity?", The Washington Post, 26 February 2019, https://www.washingtonpost.com/technology/2019/02/26/racism-misogyny-death-threats-why-cant-booming-video-game-industry-curb-toxicity/
Sousa, Carla & Costa, Conceição. (2018). "Videogames as a learning tool: Is game-based learning more effective?"". Revista Lusófona de Educação. 40. 199-210. https://www.researchgate.net/publication/328309447_Videogames_as_a_learning_tool_Is_game-based_learning_more_effective
Spark, Nick. “The Fastest Man on Earth”, Improbable Research, 2003, https://improbable.com/airchives/paperair/volume9/v9i5/murphy/murphy1.php
Stormzilla. “Racism while playing video games”, Reddit, 2020, https://www.reddit.com/r/racism/comments/bii23w/racism_while_playing_video_games/
Stuart, Keith. "Are video games art: the debate that shouldn't be", The Guardian, 6 December 2012, https://www.theguardian.com/technology/gamesblog/2012/dec/06/video-games-as-art
Stuart, Keith. "Video games aren't about power – they're about agency", The Guardian, 16 October 2015, https://www.theguardian.com/technology/2015/oct/16/video-games-power-agency-control
Super. "HISTORY OF VIDEO GAMES – THE FIRST VIDEO GAME EVER MADE?", Liquidcat, 26 February 2018, https://www.liquidcat.org/history-of-video-games-the-first-video-game-ever-made/.
Super. "TRUTH ABOUT ONLINE GAMES", Liquidcat, 26 February 2018, https://www.liquidcat.org/truth-about-online-games/.
Takeuchi, Lori. “Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms”, Joan Ganz Cooney Center, 21 Oct 2014, https://joanganzcooneycenter.org/2014/10/21/busting-barriers-or-just-dabbling-how-teachers-are-using-digital-games-in-k-8-classrooms/
Travel, Yahoo. “Top 10 Secrets Casinos Don’t Want You to Know”, The Active Times, 7 Dec 2015, https://www.theactivetimes.com/travel/us/top-10-secrets-casinos-don-t-want-you-know
Triplett, Johnny. "THE EFFECTS OF COMMERCIAL VIDEO GAME PLAYING: A COMPARISON OF SKILLS AND ABILITIES FOR THE PREDATOR UAV" (2008), https://apps.dtic.mil/dtic/tr/fulltext/u2/a483256.pdf
Vlokhoven, Stephen van. "KNVB lanceert E_Oranje en presenteert Koen Weijland als E_Bondscoach", esc. esports club, 20 October 2020, https://www.esportsclub.nl/nieuws/knvb-lanceert-e-oranje-en-presenteert-koen-weijland-als-e-bondscoach
Walker, M.B. "Some problems with the concept of “gambling addiction”: Should theories of addiction be generalized to include excessive gambling?", J Gambling Stud 5, 179–200 (1989). https://doi.org/10.1007/BF01024386
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Yarwood, Jack. "The Most Beautiful Video Games Inspired by Famous Artists", Vice, 29 September 2015, https://www.vice.com/en/article/qbxm9d/the-most-beautiful-video-games-inspired-by-famous-artists-211
Zirawaga, Samuel & Olusanya, Adeleye & Maduku, Tinovimbanashe.. "Gaming in Education: Using Games as a Support Tool to Teach History.", Journal of Education and Practice, 2017, https://files.eric.ed.gov/fulltext/EJ1143830.pdf
"How a video game could help rebuild the notre dame cathedral", Designboom, 17 April 2019, https://www.designboom.com/architecture/how-a-video-game-could-help-to-rebuild-the-notre-dame-cathedral-04-17-2019/
"Ping pond and other twisted classics at MAAT's playmode exhibition", Designboom, 1 December 2020, https://www.designboom.com/art/playmode-maat-exhibition-video-game-design-01-12-2020/
"PlayStation-directeur denkt dat virtual reality pas over jaren echt groot is", Nu.nl, 29 October 2020, https://www.nu.nl/games/6087129/playstation-directeur-denkt-dat-virtual-reality-pas-over-jaren-echt-groot-is.html
“Video game addiction is a mental health disorder, World Health Organization says”, NBC News, 26 May 2019, https://www.nbcnews.com/tech/video-games/video-game-addiction-mental-health-disorder-world-health-organization-says-n1010441










THE MAIN MENU



THE TRAILER 🎭 BEGINNER TUTORIAL 👶 LEVEL 1 🎮 LEVEL 2 🔫 LEVEL 3 🎲 THE END BOSS 👾 EASTER EGGS 🐣 THE CHEAT 💻 THE EXPERIENCE 📖 ACHIEVEMENTS 🙏

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