BOOKS
➳ Baudrillard, Jean. “Simulacra and Simulation,” The University of Michigan Press, 1994
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Bridle, James. “New Dark Age, Technology and the End of the Future”, Verso Books, 2018
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Cain, Susan. “Quiet: the Power of Introverts in a World That Can't Stop Talking,” Penguin Books, 2013
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Foucault, Michel. “Discipline and Punish: The Birth of the Prison,” Penguin, 2019
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Harari, Yuval Noah. “Homo Deus,” Thoams Rap, 2020
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Huxley, Aldous. “Brave new world”, Vintage Uk, 2004
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Lijster, Thijs. “The Future of the New: Artistic Innovation in Times of Social Acceleration,” Valiz, 2018
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Zuboff, Shoshana. “The Age of Surveillance Capitalism,” Profile Books Ltd, 2019
GAMES
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Age of Mythology—Ensemble Studios
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America’s Army—United States Army
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Call of Duty—Activision
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Counterstrike—Valve Corporation
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Cyberpunk 2077—CD Project RED
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Destiny—Bungie
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Dishonored—Arkane Studios
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Doom—id Software
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Elder Scrolls—Bethesda Softworks
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Fallout—Bethesda Softworks
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FIFA—EA
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Fortnite—Epic Games
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God of War—Santa Monica Studio
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Grand Theft Auto—Rockstar Games
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Hearthstone—Blizzard Entertainment
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Lara croft—Ubisoft
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League of Legends—Riot Games
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Metal Gear Solid—Kojima Productions
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Minecraft—Mojang Studios
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Overwatch—Blizzard Entertainment
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Pokémon Go—Niantic
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Quest for Bush—Global Islamic Media Front
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Quest for Saddam—Petrilla Entertainment
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Runescape—Jagex
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Red Dead Redemption 2—Rockstar Games
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Sonic the Hedgehog—Sega
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Team Fortress 2—Valve Corporation
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Tekken—Namco
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Tetris—Sega
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Valorant—Riot Games
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Wolfenstein—MachineGames
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World of Warcraft—Blizzard Entertainment
PODCASTS & TALKS
➳
Burr, Bill. “Video Game Addiction”, Youtube, 9 Dec 2020, https://www.youtube.com/watch?v=UAGfzDDfvzY&ab_channel=HammertimeMedia
➳
Cain, Susan. “The Power of Introverts.” Ted, Ted, Feb. 2012, www.ted.com/talks/susan_cain_the_power_of_introverts.
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Kochai, Jamil Jan. “Playing Metal Gear Solid V: The Phantom Pain”, The New Yorker Writer’s Voice, 31 Dec 2019, https://pca.st/19vld8tq
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Weidman, George. “Like video games? You may be playing with government propaganda by Angry Planet.”, Soundcloud, 2017, https://soundcloud.com/war_college/like-video-games-you-may-be
WEBSITES
➳
Albin, Ocean. "The Cold Race", CATALOG OF ARCHIVAL RESILIENCE, 22 June 2020, https://catalog-of-archival-resilience.herokuapp.com/transcoding/oceanalbin
➳
Andre Dowsett, Mervyn Jackson. "The effect of violence and competition within video games on aggression", Computers in Human Behavior, Volume 99, 2019, Pages 22-27, http://www.sciencedirect.com/science/article/pii/S0747563219301773
➳
Ardrey, Taylor. “There’s a debate raging in video games over whether loot boxes should be classified as gambling”, Business Insider, 5 July 2020, https://www.businessinsider.nl/classifying-video-game-loot-boxes-as-gambling-2020-7?international=true&r=US
➳
Armitage, Rebecca. "Why do American police have such powerful weapons for breaking up protests?", abcNews, 2 June 2020, https://www.abc.net.au/news/2020-06-02/why-do-us-police-have-such-powerful-weapons-in-protests/12307798
➳
Arniaz, Santiago. "Are mobile games the next platform for pushing government agendas?", BusinessWorld, 20 March 2018, https://www.bworldonline.com/gamifying-propaganda/
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B. Mitchell Peck, Paul R. Ketchum and David G. Embrick. “Racism and sexism in the gaming world: Reinforcing or changing stereotypes in computer games?”, Journal of Media and Communication Studies Vol. 3(6), pp. 212-220, June 2011, https://academicjournals.org/article/article1380123494_Peck%20et%20al.pdf
➳
Boffey, Philip M. "Do Violent Video Games Lead to Violence?", Dana Foundation, 1 November 2019, https://www.dana.org/article/do-violent-video-games-lead-to-violence/
➳
Boruslawski, Piotr. "Specular projects disguises a medical check-up through an interactive game", Designboom, 8 July 2015, https://www.designboom.com/technology/specular-projects-fiztania-interactive-installation-08-07-2015/
➳
Bushak, Lecia. “The Differences Between The Brains Of Introverts And Extroverts.” Medical Daily, 21 Aug. 2014, www.medicaldaily.com/brain-introvert-compared-extrovert-are-they-really-different-299064.
➳
Choubina, Prabha.“Minecraft for young people with Autism”, The Association for Child and Adolescent Mental Health, 1 February 2018, https://www.acamh.org/blog/minecraft-young-people-autism/
➳
Clark, Peter Allen. "What to Know About Blizzard, Hong Kong and the Controversy Over Politics in Esports", Time, 21 October 2019, https://time.com/5702971/blizzard-esports-hearthstone-hong-kong-protests-backlash-blitzchung/
➳
Clement, J. “Global digital population as of October 2020”, Statisca, 24 Nov 2020, https://www.statista.com/statistics/617136/digital-population-worldwide/#:~:text=Almost%204.66%20billion%20people%20were,percent%20of%20total%20internet%20users.
➳
Correai, Alexandre, "...finding pong...", boardgamegeek, 16 Januari 2020, https://boardgamegeek.com/blogpost/99464/finding-pong
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Cutchin, James. “How U.S. video game companies are building tools for China’s surveillance state”, Los Angeles Times, 22 July 2019, https://www.latimes.com/business/story/2019-07-21/american-game-developers-china-surveillance
➳
Datillo, Emily. "Revisiting Club Penguin: a virtual world virtually unchanged", The Miami Student, 8 April 2020, https://www.miamistudent.net/article/2020/04/club-penguin-feature
➳
Day, Brian. "Examining the Effects of Altered Avatars on Perception-Action in Virtual Reality" (2017), https://tigerprints.clemson.edu/all_dissertations/2020
➳
Doğan, Filiz Öztütüncü. "Video Games and Children: Violence in Video Games", (2006), http://www.yenisymposium.com/Pdf/TR-YeniSempozyum-47b2facc.pdf
➳
Ella L. James, Michael B. Bonsall, Laura Hoppitt. “Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms”, Sage Journals, 1 July 2015, https://doi.org/10.1177/0956797615583071
➳
Epstein, Adam. "The pandemic has turned everyone into gamers", Quartz, 16 September 2020, https://qz.com/1904276/everyone-is-playing-video-games-during-the-pandemic/
➳
Eyal Press, "The Wounds of the Drone Warrior", The New York Times Magazine, 2018,https://www.nytimes.com/2018/06/13/magazine/veterans-ptsd-drone-warriorwounds.html
➳
Gault, Matthew. "Video Games Can Be a Powerful Force for Propaganda", Medium, 22 April, 2016, https://medium.com/war-is-boring/video-games-can-be-a-powerful-force-for-propaganda-983d48da702b
➳
Gough, Chhrstina, "Video Game Industry - Statistics & Facts", Statista, 26 October 2020, https://www.statista.com/topics/868/video-games/#:~:text=Video%20games%20are%20a%20billion,over%2077%20billion%20U.S.%20dollars.
➳
Greitemeyer, Tobias. "Intense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video games increase aggression", Journal of Experimental Social Psychology, Volume 50, 2014, Pages 52-56, http://www.sciencedirect.com/science/article/pii/S0022103113001595
➳
Hall, Ph.D. Karynn. "A Few of the Many Ways We Distort Reality", Psychology Today, 30 August 2012, https://www.psychologytoday.com/intl/blog/pieces-mind/201208/few-the-many-ways-we-distort-reality
➳
Heater, Brian. "Boston Dynamics’ Spot is patrolling a Singapore park to encourage social distancing", May 2020, https://techcrunch.com/2020/05/08/boston-dynamics-spot-ispatrolling-a-singapore-park-to-encourage-social-distancing/
➳
Hernandez, Patricia. “PLAYING RED DEAD ONLINE AS A BLACK CHARACTER MEANS ENDURING RACIST GARBAGE”, The Verge, 15 Jan 2019, https://www.theverge.com/2019/1/15/18183843/red-dead-online-black-character-racism
➳
Hickey Walt. "This Heavily-Armed Drone Is Changing The Way America Wages War", Business Insider, 16 September 2020, https://www.businessinsider.com/the-predator-drone-is-taking-out-al-qaeda-one-terrorist-at-a-time-2012-9?international=true&r=US&IR=T
➳
Higgins, Tucker. "These 4 charts describe police violence in America", CNBC, 1 June 2020, https://www.cnbc.com/2020/06/01/george-floyd-death-police-violence-in-the-us-in-4-charts.html
➳
Holmes, Emily A. "Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science", Plos One, 7 January 2009, https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0004153
➳
Huijbregts, Julian. "Oculus Rift S gaat uit productie en krijgt geen opvolger", Tweakers, 17 September 2020, https://tweakers.net/nieuws/172292/oculus-rift-s-gaat-uit-productie-en-krijgt-geen-opvolger.html
➳
Jones, Jonathan. "Sorry MoMA, video games are not art", The Guardian, 20 November 2012, https://www.theguardian.com/artanddesign/jonathanjonesblog/2012/nov/30/moma-video-games-art
➳
Kamenetz, Anya. "Is 'Gaming Disorder' An Illness? WHO Says Yes, Adding It To Its List Of Diseases", npr, 28 March 2019, https://www.npr.org/2019/05/28/727585904/is-gaming-disorder-an-illness-the-who-says-yes-adding-it-to-its-list-of-diseases#:~:text=They%20are%20controversial.,disorder%22%20as%20a%20behavioral%20addiction.
➳
Kaufman, Scott Barry. “The Real Science of Introversion (and the Rest of Personality).” Scientific American Blog Network, 7 Dec. 2015, blogs.scientificamerican.com/beautiful-minds/the-real-science-of-introversion-and-the-rest-of-personality/.
➳
Kuhn, Jeff. “Video Games and Violence: Facts and Fear”, Tesol, 14 Aug 2019, http://blog.tesol.org/video-games-and-violence-facts-and-fear/#:~:text=Ferguson%2C%20a%20Stetson%20University%20psychologist,alone%20a%20causation%E2%80%9D%20
➳
Lynn, Bryan. “Video Games Used as Learning Tools in Schools”, Learning English, 22 Jan 2019, https://learningenglish.voanews.com/a/video-games-used-as-learning-tools-in-schools/4754113.html
➳
Mackay, R. F. “Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning”, Stanford News, 1 March 2013, https://news.stanford.edu/2013/03/01/games-education-tool-030113/#:~:text=Interaction%20and%20opportunities%20to%20make,of%20educational%20games%2C%20experts%20say.&text=Games%20help%20us%20develop%20non,succeed%2C%20according%20to%20the%20panelists
➳
Maessen, Len. “FIFA-maker EA in de clinch met Kansspelautoriteit: vijf vragen over lootboxen”, NU.nl, 31 Oct 2020, https://www.nu.nl/tech-achtergrond/6087287/fifa-maker-ea-in-de-clinch-met-kansspelautoriteit-vijf-vragen-over-lootboxen.html
➳
Microsoft. "Microsoft to acquire ZeniMax Media and its game publisher, Bethesda Softworks, for $7.5 billion", 2020, https://news.microsoft.com/features/microsoft-to-acquire-zenimax-media-and-its-game-publisher-bethesda-softworks-for-7-5-billion/
➳
Mishra, Kaushik. "Seven video games that also serve as propaganda", The Caravan, 2 August 2014, https://caravanmagazine.in/vantage/seven-video-games-also-serve-propaganda
➳
Mitropoulos, Arielle. "Small businesses already hurt by coronavirus face more devastation due to looting", abcNews, 3 June 2020, https://abcnews.go.com/US/small-businesses-hurt-coronavirus-face-devastation-due-looting/story?id=71031092
➳
Mole, Beth. "Video games may protect mental health and avert trauma, addiction", Ars Technica, 29 March 2017, https://arstechnica.com/science/2017/03/video-games-may-tidy-and-protect-mental-health-averting-trauma-addiction/
➳
Mullis, Steve. "Inventor Ralph Baer, The 'Father Of Video Games,' Dies At 92", npr, 8 December 2014, https://www.npr.org/sections/alltechconsidered/2014/12/08/369405270/inventor-ralph-baer-the-father-of-video-games-dies-at-92.
➳
Neiburger, Eli; Gullett, Matt. "Out of the Basement: The Social Side of Gaming", Questia, 2007, https://www.questia.com/library/journal/1G1-164221552/out-of-the-basement-the-social-side-of-gaming
➳
Noriko, Tanaka. “Gambling Addiction in the Land of Pachinko”, Nippon, 4 Jan 2018, https://www.nippon.com/en/currents/d00367/
➳
Norwood, Rico. “There’s no logging off from race in video games”, Techradar, 2020, https://www.techradar.com/news/theres-no-logging-off-from-race-in-video-games
➳
Peckham, Eric. “Confronting racial bias in video games”, Techcrunch, 21 June 2020, https://techcrunch.com/2020/06/21/confronting-racial-bias-in-video-games/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAGkgcLV7T_YZwQzdmkaZ127aB4cMCiEBNOIVC9T_ysjCpO9DzGP9bdNbPlDWvHnc1fX3fx5Wg8jAaNUpXzHF6kZnj2NbJ15LUNyCXGTmu0YrOEnc2zyLuyl-__zf2GNRebwRBeWpcwWFqL_gkVJoI-ektUbMAiHxemeqQZ2azTSI
➳
Peter, S.C., Li, Q., Pfund, R.A. et al. "Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming". J Gambl Stud 35, 247–259 (2019). https://doi.org/10.1007/s10899-018-9775-x
➳
Porter, Jon. "Hearthstone player banned for supporting Hong Kong protesters during live stream", The Verge, 8 October 2019, https://www.theverge.com/2019/10/8/20904308/hearthstone-player-blitzchung-hong-kong-protesters-ban-blizzard
➳
Randall, Ian. "Deathly pale and pot-bellied with a 'PlayStation thumb': Grotesque model reveals what avid gamers could look like in 20 years' time thanks to hours hunched over their consoles", Dailymail, 6 April 2020, https://www.dailymail.co.uk/sciencetech/article-8192067/Grotesque-model-reveals-avid-gamers-look-like-20-years-time-thanks-hours-playing.html
➳
Reuters. "US teen wins $3 million at video game tournament Fortnite World Cup", CNBC, 28 July 2019, https://www.cnbc.com/2019/07/29/fortnite-world-cup-us-teen-wins-3-million-at-video-game-tournament.html#:~:text=Kyle%20%E2%80%9CBugha%E2%80%9D%20Giersdorf%20celebrates%20winning,2019%20in%20New%20York%20City.&text=Sport%20%7C%20Getty%20Images-,American%20teenager%20Kyle%20Giersdorf%20won%20%243%20million%20on%20Sunday%20in,popular%20online%20video%20game%20Fortnite.
➳
Robinson, Tasha, "Black Mirror’s Striking Vipers is startlingly grown-up about its adult video game fantasy", The Verge, 7 June 2019, https://www.theverge.com/2019/6/7/18654475/black-mirror-review-season-5-striking-vipers-netflix-anthony-mackie-virtual-reality-charlie-brooker
➳
Rohrlich, Justin. "Why a US soldier turned against drone warfare", Quartz, 16 October 2019, https://qz.com/1725819/why-a-us-soldier-turned-against-drone-warfare/
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Rothman, Joshua. "Are We Already Living in Virtual Reality?", The New Yorker, 26 March 2018, https://www.newyorker.com/magazine/2018/04/02/are-we-already-living-in-virtual-reality
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Seymour, Mike. "Art of LED Wall Virtual Production, Part One: ‘Lessons from the Mandalorian’", fxguide, 4 March 2020, https://www.fxguide.com/fxfeatured/art-of-led-wall-virtual-production-part-one-lessons-from-the-mandalorian/
➳
Shiue, Ivy. "Self and environmental exposures to drinking, smoking, gambling or video game addiction are associated with adult hypertension, heart and cerebrovascular diseases, allergy, self-rated health and happiness: Japanese General Social Survey, 2010", International Journal of Cardiology, Volume 181, 2015, Pages 403-412, ISSN 0167-5273, http://www.sciencedirect.com/science/article/pii/S0167527314024930
➳
Smith, Noah. "The giants of the video game industry have thrived in the pandemic. Can the success continue?", The Washington Post, 12 May 2020, https://www.washingtonpost.com/video-games/2020/05/12/video-game-industry-coronavirus/
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Smith, Noah. "Racism, misogyny, death threats: Why can’t the booming video-game industry curb toxicity?", The Washington Post, 26 February 2019, https://www.washingtonpost.com/technology/2019/02/26/racism-misogyny-death-threats-why-cant-booming-video-game-industry-curb-toxicity/
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Sousa, Carla & Costa, Conceição. (2018). "Videogames as a learning tool: Is game-based learning more effective?"". Revista Lusófona de Educação. 40. 199-210. https://www.researchgate.net/publication/328309447_Videogames_as_a_learning_tool_Is_game-based_learning_more_effective
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Spark, Nick. “The Fastest Man on Earth”, Improbable Research, 2003, https://improbable.com/airchives/paperair/volume9/v9i5/murphy/murphy1.php
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Stormzilla. “Racism while playing video games”, Reddit, 2020, https://www.reddit.com/r/racism/comments/bii23w/racism_while_playing_video_games/
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Stuart, Keith. "Are video games art: the debate that shouldn't be", The Guardian, 6 December 2012, https://www.theguardian.com/technology/gamesblog/2012/dec/06/video-games-as-art
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Stuart, Keith. "Video games aren't about power – they're about agency", The Guardian, 16 October 2015, https://www.theguardian.com/technology/2015/oct/16/video-games-power-agency-control
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Super. "HISTORY OF VIDEO GAMES – THE FIRST VIDEO GAME EVER MADE?", Liquidcat, 26 February 2018, https://www.liquidcat.org/history-of-video-games-the-first-video-game-ever-made/.
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Super. "TRUTH ABOUT ONLINE GAMES", Liquidcat, 26 February 2018, https://www.liquidcat.org/truth-about-online-games/.
➳
Takeuchi, Lori. “Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms”, Joan Ganz Cooney Center, 21 Oct 2014, https://joanganzcooneycenter.org/2014/10/21/busting-barriers-or-just-dabbling-how-teachers-are-using-digital-games-in-k-8-classrooms/
➳
Travel, Yahoo. “Top 10 Secrets Casinos Don’t Want You to Know”, The Active Times, 7 Dec 2015, https://www.theactivetimes.com/travel/us/top-10-secrets-casinos-don-t-want-you-know
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Triplett, Johnny. "THE EFFECTS OF COMMERCIAL VIDEO GAME PLAYING: A COMPARISON OF SKILLS AND ABILITIES FOR THE PREDATOR UAV" (2008), https://apps.dtic.mil/dtic/tr/fulltext/u2/a483256.pdf
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Vlokhoven, Stephen van. "KNVB lanceert E_Oranje en presenteert Koen Weijland als E_Bondscoach", esc. esports club, 20 October 2020, https://www.esportsclub.nl/nieuws/knvb-lanceert-e-oranje-en-presenteert-koen-weijland-als-e-bondscoach
➳
Walker, M.B. "Some problems with the concept of “gambling addiction”: Should theories of addiction be generalized to include excessive gambling?", J Gambling Stud 5, 179–200 (1989). https://doi.org/10.1007/BF01024386
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William Bricken, Learning in Virtual Reality, Washington University, 1990, https://files.eric.ed.gov/fulltext/ED359950.pdf
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Yarwood, Jack. "The Most Beautiful Video Games Inspired by Famous Artists", Vice, 29 September 2015, https://www.vice.com/en/article/qbxm9d/the-most-beautiful-video-games-inspired-by-famous-artists-211
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Zirawaga, Samuel & Olusanya, Adeleye & Maduku, Tinovimbanashe.. "Gaming in Education: Using Games as a Support Tool to Teach History.", Journal of Education and Practice, 2017, https://files.eric.ed.gov/fulltext/EJ1143830.pdf
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"How a video game could help rebuild the notre dame cathedral", Designboom, 17 April 2019, https://www.designboom.com/architecture/how-a-video-game-could-help-to-rebuild-the-notre-dame-cathedral-04-17-2019/
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"Ping pond and other twisted classics at MAAT's playmode exhibition", Designboom, 1 December 2020, https://www.designboom.com/art/playmode-maat-exhibition-video-game-design-01-12-2020/
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"PlayStation-directeur denkt dat virtual reality pas over jaren echt groot is", Nu.nl, 29 October 2020, https://www.nu.nl/games/6087129/playstation-directeur-denkt-dat-virtual-reality-pas-over-jaren-echt-groot-is.html
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“Video game addiction is a mental health disorder, World Health Organization says”, NBC News, 26 May 2019, https://www.nbcnews.com/tech/video-games/video-game-addiction-mental-health-disorder-world-health-organization-says-n1010441